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IvayloDombi

2
Posts
A member registered Jun 14, 2023

Recent community posts

Greetings,again. I come with  more feedback xd

Overall, it was nice to see other levels and a few other touches being made.

Player healthbar_2 is coming out to the left side of healthbar_3 when damage is taken.(Still exists)

The combo multiplier is always visible. Starting the game and seeing ''0x'' is kind of confusing. It would be nice to be visible and start when 1 or 2 attacks are made.(Still exists, idk if it is intentional to be that way)

The lightning on the first map seems quite bright in comparison to the other maps. To be honest, I quite like the darker tone of the other maps; it gives a more authentic feel and also gives Diablo 2 and Hades vibes.

The player does not take any damage from the boss's attacks when going through a portal to another map. Basically takes damage only on the first map.

Sometimes the boss runs away just as the portal opens and doesn't let me go in it.

I can exit the map through the bottom walls on the darker maps.

Whenever I die, the game restarts on a darker map with the boss's health cut in half. Which, after a bit of animation, leads to the portal opening right under the character.

When I'm close to the bottom or right wall, the UI brightens.

The animation on the boss health when he’s taking damage is quite slow, it feels like I have bleed effect or something :D

I apologize if I'm being harsh, keep up the good work

Looking forward to the next update :)

(2 edits)

Great animations and movement! The game feels smooth, and it's nice-looking.

Here's some feedback :)

Player healthbar_2 is coming out to the left side of healthbar_3 when damage is taken.

The obvious one is that the boss doesn't die when his health is depleted to zero. In cases where he is near a wall, his movement makes him clip out of it.

The combo multiplier is always visible.  Starting the game and seeing ''0x'' is kind of confusing. It would be nice to be visible and start when 1 or 2 attacks are made.

Going to the bottom or right wall does not fix the camera in such a way that the player's screen is not half void. 

I hope I'm being helpful. I can provide pictures if needed. Overall its priety solid for what it is, keep up the good work. :)